da Vinci's Room Don't Go Bananas - A CBT Therapy Game for Kids to Work on Controlling Strong Emotions - Therapy Toys, Social Skills Games for Kids
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da Vinci's Room Don't Go Bananas - A CBT Therapy Game for Kids to Work on Controlling Strong Emotions - Therapy Toys, Social Skills Games for Kids

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Brand da Vinci's Room
Item Type board games
Item weight 140 Gram
Units 1
Item dimensions LxWxH 5.13 x 0.69 x 3.63 centimeters

About this item

  • Based on the ABCD Model of Cognitive Behavioral Therapy: Kids work to identify what triggers their emotions, analyze the beliefs they have about those situations, explore their reactions and look for ways to change their thought patterns.
  • Tackling 5 Emotions: The game works through 5 strong emotions - anger, sadness, worry, fear and jealousy. Players answer question prompts about different emotions and situations as they play the cards
  • Simple to play: 2-4 Players take turns building each color pile. Semi-cooperative play means if someone canÂ’t help their own piles, they help someone elseÂ’s pile. Helping build social skills along with working on emotions.
  • For Parents and Professionals: Teachers can play Don't Go Bananas with small groups of kids in the classroom or parents can play with their kids at home. Adults playing along can help kids see first hand positive ways to process emotions and feel more comfortable giving their own answers
  • 2-4 Players Ages 6-12: A variety of questions makes this game versatile for a larger age group. More thought provoking questions can be added or removed for easier or tougher gameplay 2-4 Players Ages 6-12: A variety of questions makes this game versatile for a larger age group. More thought provoking questions can be added or removed for easier or tougher gameplay
Brand da Vinci's Room
Item Type board games
Item weight 140 Gram
Units 1
Item dimensions LxWxH 5.13 x 0.69 x 3.63 centimeters

About this item

  • Based on the ABCD Model of Cognitive Behavioral Therapy: Kids work to identify what triggers their emotions, analyze the beliefs they have about those situations, explore their reactions and look for ways to change their thought patterns.
  • Tackling 5 Emotions: The game works through 5 strong emotions - anger, sadness, worry, fear and jealousy. Players answer question prompts about different emotions and situations as they play the cards
  • Simple to play: 2-4 Players take turns building each color pile. Semi-cooperative play means if someone canÂ’t help their own piles, they help someone elseÂ’s pile. Helping build social skills along with working on emotions.
  • For Parents and Professionals: Teachers can play Don't Go Bananas with small groups of kids in the classroom or parents can play with their kids at home. Adults playing along can help kids see first hand positive ways to process emotions and feel more comfortable giving their own answers
  • 2-4 Players Ages 6-12: A variety of questions makes this game versatile for a larger age group. More thought provoking questions can be added or removed for easier or tougher gameplay 2-4 Players Ages 6-12: A variety of questions makes this game versatile for a larger age group. More thought provoking questions can be added or removed for easier or tougher gameplay